is all about him getting back into it," Munroe explained. "We meet Dylan when he's trying to get out of the game. The film follows a despondent Dog as a new case brings him out of semi-retirement in New Orleans. "At the same time, you have to make work for a movie." ![]() "That doesn't mean it's going to be cheaper or more crass than the comic," he said. Now cognizant of the fan base, he respects the balance the movie must strike between life-long fans and film-goers new to the concept. "I knew it was big, but I had no idea how big it was," the director recalled. ![]() Munroe first encountered Dylan Dog when Dark Horse published a collection of the comic stories. "When, it works really well," Munroe added, "but this is really neat." "You can sit down with Brandon or Sam or Anita and craft a really cool performance." In animation, a similar discussion might involve a voice actor and a team of animators, often in separate locations and months apart. ![]() ![]() Munroe also found he enjoyed getting to interact directly with the cast, which includes Brandon Routh, who plays Dylan, and co-stars Sam Huntington and Anita Briem. In CGI, it's like, 'Well, I have ten lights in the scene, I can't afford to render that because that just ups the render time." "Here, it takes three hours to light something, and we decide not to do it. "Lighting is always a pain in the ass," he said with a laugh during CBR's visit to the movie's New Orleans set.
0 Comments
Leave a Reply. |